Griftlands jeetee bonus6/12/2023 Removed the +1 from Rant on the unupgraded version Waylay: Blade Flashes are inserted into hand as per card text.įixed bug where Callus wasn't removed at the end of your turn Researcher: Only gains shills for item cards with charges. Psymitar: No longer boosts damage on cards without a damage range (eg. "Exert" shows up without the stack count if applied as a single stack, as in Spark Cannon. Wraith Needle now improvises uncommon or rare cardsĭo Over: fix card destroying not triggering parasite health lossįixed bug where the auto targeting on Burn would sometimes be active at the wrong time. Twinned Conquest now increments its counter before duplicating the argument to prevent double activations caused by other grafts/cards You'll see the changes that we make as we make them, and be able to give immediate feedback.Īdded nil-check for coin in reckless insult As always, you can follow along with our day-to-day development by opting in to the Experimental build. Happy grifting, everyone! We'll see you for our next scheduled update on September 17th. In addition, there are a lot of general fixes and balance changes. You can see your perks, grafts, boons, banes, mutators, and relationships all in one place. The main UI bar has been redesigned to give you easier access to all of the information about your current run. This daily will be available every three days. See if you can help a wounded ally survive a series of tough fights. New promoted variants of the Laborer and Jakes Runner are waiting for you in prestige level 1.Ī new daily run type has been added to the pool: Protection. We've added a bunch of new defensive cards for Rook and Sal, rounding out their capabilities and supporting more cautious playing styles. You can unlock up to 3 perk slots to use at a time, and there are 34 perks to unlock, split over 5 tiers. You unlock perks by spending points that you earn by completing Grifts as you play the game. Perks are special unlockable skills that you can equip at the start of a run. We've also added a new low-difficulty story mode, for when you just want to explore the choices in the characters' stories. Mutators and custom card pool selections have been moved to a custom game mode, to provide a consistent challenge. Each step up the ladder should feel meaningfully harder than the last! We combined a lot of the old prestige levels to make going up a level in prestige feel more impactful. The prestige track has been made shorter and steeper. The default prestige level has been made more difficult, both in combat and negotiations. This update brings big changes to the game's difficulty curve, and a bunch of new systems and content.
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